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Apparel (Genesys)

Apparel covers all of the clothing items that are influential enough to modify your stats. For instance, although you could change from a short-sleeve shirt to a long-sleeve shirt the difference isn't really going to help you in a blizzard - not like environmental gear would, anyway.

As always, a bit of narrative flair should accompany the technical details. A 'combat vest' might also include kneepads, a helmet and armoured gloves.


NamemDrDSkEnPriceRarityHPSpecial
Dense Clothing
0
0
1
1
$50
0
1
Combat Vest
1
1
1
3
$500
4
1
Padded Armour
0
0
2
2
$1k
2
0
Heavy Combat Armour
1
1
2
6
$2k
7
4
Carapace Armour
0
0
3
3
$4k
5
3
Power Armour
2
2
2
8
$10k
10
5
Brawn +1; +bb to Coordination & Stealth.
Technical Vest
0
0
1
3
$350
5
3
Counts as having a Toolbox.
Wingsuit
0
0
0
1
$2k
7
1
Wearer takes no falling damage, assuming they’re able to open both arms to extend the gliding membrane. Wearer can also make extended gliding leaps if they’re launching from a higher enough point.
Specialist Armour
0
0
2
3
$2.5k
7
1
When a character acquires this armour, they nominate one skill for it to be permanently specialised for. The wearer then Upgrades any skill check that matches the armour's specialisation, once.

/*Name

mDef
rDef
Soak
Encumberance
Price
Rarity
Hard Points
Special*/

Created by

Nijoloblob.

Statblock Type

Generic, Table

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