Adventuring Gear Uncommon
Bloodclots are small, three inch diameter, ovals. The surface is smooth, mottled red and blue, and warm to the touch. When applied to a wound, the clot begins to throb in time with the user’s heart, absorbing the blood. The wound ceases bleeding and begins to heal. After 1d4 rounds, the clot is merged with the host's flesh and the wound is sealed. The host gains 2d4+2 hit points immediately. For the next month while the Bloodclot is attached, the host gains an additional 1d12 hit die when taking a short rest.
Cost: 100gp