Not quite clothing or armour, this is the gear that just manages to fit onto your forearm guard, or a helmet with special abilities. Common sense should be used if you want to load up your character with gear - no wearing two backpacks at the same time.
Name | HP | En | Price | Rarity | Special |
---|---|---|---|---|---|
Utility Belt | 0 | 1 | $500 | 2 | Factory; Increase the use of DP to withdraw an item of 3 En or less, with a Rarity of less than 5. The other rules still apply. |
Easy Access Pouch | 0 | 0 | $250 | 2 | Holds 2 items of 0 En, can withdraw them as an Incidental. |
Anti-grav parachute | 0 | 2 | $400 | 5 | Factory; Limited Ammo 4; spend a Limited Ammo to decrease the range band fallen by 1. |
Sensor Goggles | 1 | 1 | $1.1k | 5 | Factory; +b to Perception checks; -bb due to concealment, darkness, fog, et al. to all Ranged (Light/Heavy) |
Repulsor Boots | 1 | 2 | $3.6k | 5 | Factory; Allows the wearer to hover (vertical lift, no movement) within Short Range of the ground for up to 5 Turns; +b to jumping checks. |
Breath Mask | 1 | 0 | $250 | 1 | Can breathe in all types of atmosphere. |
Jetpack | 2 | 3 | $2k | 5 | Factory; Fly (use Piloting for movement checks) ; runs out of fuel on d or hhhhh |
Backpack | 0 | 0 | $50 | 0 | +5 En Threshold |
Medical Pack | 1 | 2 | $350 | 3 | Factory; Provides +b to all Medicine checks. |
Deathslinger Holster | 0 | 1 | $430 | 6 | Store an item that uses a 'combat skill' here with no more than 3 En. May equip this weapon as an Incidental, but it remains a Maneuver to store a weapon here. |
Covert Holster | 0 | 1 | $580 | 7 | Store an item that uses a 'combat skill' here with no more than 1 En. Weapons stored here as a Maneuver receive +bb to be detected, but if they are stored with an Action they also Upgrade the Difficulty to be detected. |
Comfortable Holster | 0 | 0 | $180 | 2 | Store an item that uses a 'combat skill' here with no more than 5 En. While stored here, the weapon counts as -1 En. Inherent Modification options: x2 -1 En. |
| Hard Points | Encumberance | Price | Rarity | Special*/ |