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Moves Listing
Type of MovementFrequencyDeclared?Melee/RangedAttack/DefenseSpecial
Backflip1/rd.YMelee & RangedDefenseUse as fighting withdrawal, allows 1 attack, 50% move, no facing change, Dex. check at -5
Cartwheel1/rd.YMelee & RangedDefense & AttackUse as move (50%), denies attacks of opportunity, Dex. check at -5 ​
Forward Spin1/rd.YMelee & RangedDefense & AttackUse as move (25%), Dex. check at -8, AC improves by 5, 1 attack, no AO ​
Handstand1/rd.YMelee & RangedDefense & AttackUse as move (50%), denies attacks of opportunity, Dex. check at -5 ​
Leap1/rd.YMelee & RangedAttackAdd to any attack, allows charge, reduce SF by 3
Maintain BalanceAs needed​NMeleeDefense & Attack​Any time a character with this skill needs to roll a Dexterity check, they may roll twice and take the better roll.​
Roll/Knockdown1/rd.YMelee & RangedAttackUse as charge, no AO, 50% move, victim and attacker prone ​
Somersault1/rd.YMelee & RangedDefense & Attack​Use as move (50%), denies attacks of opportunity, Dex. check at -5 ​
Spinning Leap1/rd.YMelee & RangedAttack​As Leap, Dex. check at -5, AC improves by 3 ​

Created by

thor547.

Statblock Type

ADD 2E Martial Arts Stats

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