Type of Movement | Frequency | Declared? | Melee/Ranged | Attack/Defense | Special |
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Backflip | 1/rd. | Y | Melee & Ranged | Defense | Use as fighting withdrawal, allows 1 attack, 50% move, no facing change, Dex. check at -5 |
Cartwheel | 1/rd. | Y | Melee & Ranged | Defense & Attack | Use as move (50%), denies attacks of opportunity, Dex. check at -5 |
Forward Spin | 1/rd. | Y | Melee & Ranged | Defense & Attack | Use as move (25%), Dex. check at -8, AC improves by 5, 1 attack, no AO |
Handstand | 1/rd. | Y | Melee & Ranged | Defense & Attack | Use as move (50%), denies attacks of opportunity, Dex. check at -5 |
Leap | 1/rd. | Y | Melee & Ranged | Attack | Add to any attack, allows charge, reduce SF by 3 |
Maintain Balance | As needed | N | Melee | Defense & Attack | Any time a character with this skill needs to roll a Dexterity check, they may roll twice and take the better roll. |
Roll/Knockdown | 1/rd. | Y | Melee & Ranged | Attack | Use as charge, no AO, 50% move, victim and attacker prone |
Somersault | 1/rd. | Y | Melee & Ranged | Defense & Attack | Use as move (50%), denies attacks of opportunity, Dex. check at -5 |
Spinning Leap | 1/rd. | Y | Melee & Ranged | Attack | As Leap, Dex. check at -5, AC improves by 3 |