Augment: A character may be affected by only one Augment effect at a time. If a new Augment effect is offered, the GM decides which effect is kept.
Concentration: Concentrating is a Maneuver that needs to be used every Turn, failure to do this breaks Concentration at the end of this character's Turn. A character may use only one Concentration ability at a time. If a new Concentration ability is used, the previous effect is lost. If the effect that began Concentration required an item (e.g. a wand, staff or replicator) that item must remain equipped. If Concentration is broken, the ability's effects are ended instantly.