Detect Magic
Name
Detect Magic
Type of Magic
Priest
Spell Level
1st
School
Greater and Lesser Divination (House Sextus)
Sphere
Divination
Reversible?
No
Range
0
Components
Material, Somatic, Verbal
The spell requires the use of the priest's holy symbol.
Duration
1 turn
Casting Time
1 round
Area of Effect
10 ft. x 90 ft. or 1 item
Saving Throw
None
Effects
When the detect magic spell is cast, the wizard detects magical radiations in his general area (approx. 30 ft. diameter). This spell can also be cast directly on an object.
The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present.
The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations.
Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical.