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Grim Tendrils - Spell 1
DOUBLE ACTION

Requirements Somatic and verbal components
Description
  • Area 30 foot Line
  • Saving Throw Fortitude
  Tendrils of darkness curl out from your fingertips and race through the air.
Applications You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.   Heightened (+1) The negative damage increases by 2d4, and the persistent bleed damage increases by 1. Degrees of Performance
  • Critical Success The creature is unaffected.
  • Success The creature takes half the negative damage and no persistent bleed damage.
  • Failure The creature takes full damage.
  • Critical Failure The creature takes double negative damage and double persistent bleed damage.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed