DOUBLE ACTION
Requirements
Somatic and verbal components
Description
- Area 30 foot Line
- Saving Throw Fortitude
Tendrils of darkness curl out from your fingertips and race through the air.
Applications
You deal 2d4 negative damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.
Heightened (+1) The negative damage increases by 2d4, and the persistent bleed damage increases by 1.
Degrees of Performance
- Critical Success The creature is unaffected.
- Success The creature takes half the negative damage and no persistent bleed damage.
- Failure The creature takes full damage.
- Critical Failure The creature takes double negative damage and double persistent bleed damage.