Probability Manipulation
Name
Probability Manipulation
Type
Devotion
Field
Clairsentient
MAC
6
PSP (Initial)
10
PSP (Ongoing)
5
Range
Special
Area of Effect
Personal
Prerequisites
4th level
Power Score
The psionicist manages to favorably manipulate chance for the next three die rolls.
Critical (20)
The psionicist fouls up probability and suffers the penalties described above for his next 1d6 rolls.
Description
By initiating this power, the psionicist attempts to tamper with the laws of chance to affect a specific action. If the psionicist succeeds, he gains a bonus of +4 (d20) or +20% (1d100). This can be applied to saving throws, attack rolls, ability checks, thief skills, or spell failure checks. It cannot be used to affect the initiation of a psionic power. If the psionicist makes no rolls within one turn of initiating the power, he loses his chance.
Luck can be fickle. If a psionicist manipulates probabilities more than once in a day, there is a 50% chance that he suffers a penalty equal to the bonus he was trying to achieve.