Remove these ads. Join the Worldbuilders Guild
Gust of Wind - Spell 1
DOUBLE ACTION

Requirements Somatic and verbal components
Description
  • Area 60 foot line
  • Duration Until the Start of your next turn
  A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line’s opposite end.
Applications The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering. Degrees of Performance
  • Critical Success The creature is unaffected.
  • Success The creature can’t move against the wind.
  • Failure The creature is knocked prone. If it was flying, it suffers the effects of critical failure instead.[/li
  • Critical Failure The creature is pushed 30 feet in the wind’s direction, knocked prone, and takes 2d6 bludgeoning damage.[/li
 

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed