DOUBLE ACTION
Requirements
Somatic and verbal components
Description
- Range 30 ft
- Target 1 Creature
- Saving Throw Will
- Duration Varies
You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place.
Applications
The target must attempt a Will save.
Heightened (7th) You can target up to 10 creatures.
Degrees of Performance
- Critical Success The target is unaffected.
- Success The target is stunned.
- Failure The target is paralyzed for 1 round.
- Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.