Summon Object
Name
Summon Object
Type
Devotion
Field
Psychoportive
MAC
6
PSP (Initial)
30+
PSP (Ongoing)
12+
Range
Special
Area of Effect
one object
Prerequisites
teleport object
Power Score
The psionicist pays only half the PSPs required.
Critical (20)
The psionicist moves the object from its resting place, but it doesn’t show up. It is teleported from its current location a distance equal to its distance from the psionicist, but in a random direction.
Description
This devotion allows a psionicist to bring a distant object to him. The item must be a single piece and weigh no more than 100 pounds. Metal is harder to teleport and costs twice as much as normal, while obsidian is very hard to teleport and triples the PSP cost. The actual cost of summon object varies with the distance of the item from the psionicist.
Distance
Initial Cost
Power Score Modifier
10 yards
30
+1
100 yards
35
0
1,000 yards
40
–1
10 miles
50
–3
100 miles
60
–5
1,000 miles
70
–7
10,000 miles
100
–9
The psionicist must be able to either see the object he is teleporting, or he must know exactly where it is. If the psionicist left a steel sword hanging above the fireplace in his home, he can summon the sword—but if someone had moved the sword across the room, he could not summon it unless he used clairvoyance to see where it was.
If the psionicist tries to use this power to remove an object from someone else’s person, the victim receives a saving throw versus spells to avoid the effect. Note that any summoned object will appear in the psionicist’s hand or on the ground beside him, so it is not possible to use this power to drop boulders on the heads of one’s opponents.