Psychic Drain
Name
Psychic Drain
Type
Devotion
Field
Telepathic
MAC
7
PSP (Initial)
14
PSP (Ongoing)
6
Range
90 ft.
Area of Effect
up to 6 minds
Prerequisites
Power Score
The psionicist does not harm the subject(s) this time, regardless of how much he drains.
Critical (20)
Contact broken.
Description
Psychic drain enables the psionicist to tap into the personal, psychic energy of other peaple to augment his own psionic strength. Up to six people can be tapped at one time. Each subject, who is often called a host, must first be asleep. Next, the psionicist must make contact with the person’s mind. Then he expends another 10 PSPs and makes a psychic drain power check. If he succeeds, the host falls into a trance which lasts 4-9 (ld6+3) hours. The character can be awakened with some difficulty before then, but he‘ll be groggy and disoriented for another hour. While the host is in the trance, the psionicist can siphon psychic energy. Just as a vampire draws blood to grow strong, the psionicist drains Wisdom, Intelligence, and Constitution points. He can drain as much as he desires. For every ability point the psionicist drains, he gains 10 PSPs. Any PSPs gained cannot be banked (added to the psionicist's total). They cannot be siphoned any faster than they are used. In other words, when the psionicist expends PSPs, he automatically draws these points from his host(s)-unless he specifies otherwise. The psionicist must remain withii range of the entranced characters in order to draw strength points from them. If he exercises moderation, the psionicist does not harm his hosts. A host only begins to suffer ill effects when he loses more than 50% of his psionic potential. (Potential equals Wis- 'dom, Intelligence, and Constitution combined, minus 30 points. See "Psionic Strength Points" in Chapter 1.) The table below shows the effects of excessive depletion. Psychic surgery can correct these problems. Potential
Lost Effect on host
51-60% Temporary amnesia (2-12 weeks)
61-70% Permanent amnesia
71-80% Intelligence reduced to 4
81-90% Intelligence reduced to 4; put in
coma for 1-12 days, must make
system shock roll every day or
die
Save vs. death or die; if subject
lives, Intelligence, Wisdom, and
Constitution each reduced to 3,
permanently
91-100%