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Accelerate

Name
Accelerate
Type
Devotion
Field
Psychometabolic
MAC
6
PSP (Initial)
10
PSP (Ongoing)
5
Range
​0​
Area of Effect
Personal
Prerequisites
Power Score
​The psionicist’s movement and attacks are tripled, and he automatically strikes first in any melee round. ​
Critical (20)
​The psionicist suffers 1d4 damage and must save versus death or pass out for 3d10 rounds. ​
Description
​Some psychometabolists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for as long as he maintains this power. The psionicist’s movement and rate of attack are doubled, and he gains a –2 bonus to initiative rolls while the power is in effect. Spellcasting and psionics use are not speeded up by this power, although this ability can be used to counter a magical slow effect. After the psionicist stops maintaining accelerate, he must rest for a number of rounds equal to the time he was accelerated, doing nothing but catching his breath. He does not suddenly age a year as the recipient of a haste spell would. ​

Created by

thor547.

Statblock Type

ADD 2E Psionics

Link/Embed