Accelerate
Name
Accelerate
Type
Devotion
Field
Psychometabolic
MAC
6
PSP (Initial)
10
PSP (Ongoing)
5
Range
0
Area of Effect
Personal
Prerequisites
Power Score
The psionicist’s movement and attacks are tripled, and he automatically strikes first in any melee round.
Critical (20)
The psionicist suffers 1d4 damage and must save versus death or pass out for 3d10 rounds.
Description
Some psychometabolists are able to drastically alter their own metabolisms, doubling their speed for short periods of time. A character using accelerate is effectively hasted for as long as he maintains this power. The psionicist’s movement and rate of attack are doubled, and he gains a –2 bonus to initiative rolls while the power is in effect.
Spellcasting and psionics use are not speeded up by this power, although this ability can be used to counter a magical slow effect. After the psionicist stops maintaining accelerate, he must rest for a number of rounds equal to the time he was accelerated, doing nothing but catching his breath. He does not suddenly age a year as the recipient of a haste spell would.