Double Pain
Name
Double Pain
Type
Devotion
Field
Psychometabolic
MAC
6
PSP (Initial)
7
PSP (Ongoing)
2
Range
Touch
Area of Effect
Individual
Prerequisites
Power Score
The victim must make a system shock roll upon each hit, or pass out due to the excruciating pain.
Critical (20)
The power backfires and affects the psionicist for one hour.
Description
By touching another person, the psionicist greatly lowers that character's pain threshold. (Even a little scrape will feel like a serious injury). The effect lasts one turn. During that time, all damage scored against that character is doubled. However, only half of this damage is real; the other half represents the amplified pain. When the character's total of real damage and pain reduces his hit points to zero or less, he passes out. He will regain consciousness 1d10 rounds later. At that time he also regains "fake" hit points-those lost only to pain. If the victim does not pass out in one turn (the duration of this power's effects), damage scored against him is no longer doubled. However, the points of "pain damage" which he has an already incurred will remain in effect for another 1d6 rounds.