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Fighting Trance

Name
Fighting Trance
Type
Devotion
Field
Psychometabolic
MAC
9
PSP (Initial)
2
PSP (Ongoing)
1
Range
​0​
Area of Effect
Personal
Prerequisites
Power Score
The psionicist is so attuned to his surroundings that his bonuses increase to +2, and no rear or flank attacks can be made against him. ​
Critical (20)
The psionicist becomes extremely attuned to his surroundings, so much so, in fact, that he picks up nearly everything and becomes distracted by annoying details, suffering a –1 penalty to all attack rolls for 2d6 rounds. ​
Description
​With this power, the psionicist learns how to focus his attention into a razor-sharp weapon for maximum awareness and effectiveness in combat. His reflexes and agility are increased to their absolute sharpest level, and he is able to unconsciously track all combatants in the immediate area. While fighting trance is in effect, the psionicist reduces any rear attacks to flank attacks, and any flank attacks are treated as if they were frontal attacks instead. The psionicist in fighting trance gains a +1 bonus to all initiative rolls, his Armor Class, all saving throws, and all attack rolls. The psionicist’s focus on his physical actions makes it difficult for him to concentrate on initiating any psionic powers. He suffers a –1 penalty to all power checks he attempts while fighting trance is being maintained. ​

Created by

thor547.

Statblock Type

ADD 2E Psionics

Link/Embed