Animal Affinity
Name
Animal Affinity
Type
Science
Field
Psychometabolic
MAC
5
PSP (Initial)
7
PSP (Ongoing)
3
Range
0
Area of Effect
Personal
Prerequisites
Power Score
Critical (20)
Description
With this power, the user develops an affinity for a particular animal type. Roll on the list below to determine the animal type (see the Monstrous Manual for descriptions). The user undergoes a physical change when this power is used, depending on the animal and ability. For example, he may gain wings or claws.
When the user activates this power, he temporarily gains one of the animal’s attributes. He can gain the animal’s Armor Class; movement rate and mode; physical attacks, damage, and THAC0; hit points; or any other special ability—though only one of these can be gained at a time. The attribute lasts for every round that the cost is paid. Switching to a different attribute requires a new MTHAC0 roll.