Elemental Composition
Name
Elemental Composition
Type
Science
Field
Psychometabolic
MAC
5
PSP (Initial)
8
PSP (Ongoing)
3
Range
0
Area of Effect
Personal
Prerequisites
metamorphosis, body weaponry
Power Score
The psionicist gains the combat ability of an elemental of the appropriate type.
Critical (20)
The psionicist botches the transformation and must make a system shock roll or suffer 3d10 points of damage.
Description
The High Science of Psychometabolism is elemental composition, the ability to transform oneself into any element. The psionicist can change his body into dense materials such as iron or obsidian, sand or earth, water, or even air. While he is in elemental form, the psionicist gains any natural immunities or vulnerabilities of that element. For example, a sword cut simply can’t harm a watery or gaseous body, while iron bodies need not breathe—but they can be rusted.
The psionicist retains his limbs and senses. Very dense bodies (stone or metal) reduce his Armor Class to 0 and give him an effective Strength of 21. Amorphous bodies give him the ability to slither under doors and elongate limbs. Gaseous bodies allow the psionicist to drift with the winds. Normal weapons may be unable to harm some forms, but magical weapons (and monsters capable of striking creatures hit only by magical weapons) can always harm the psionicist, regardless of his form.
The psionicist may change his form once per round without being forced to use an action. If he changes his form a second time, he must forego any other actions for that round.
In addition to the combat abilities of the various forms, the psionicist can always move in the element his body is composed of. For example, by changing to sand he gains the ability to burrow through sand at his normal movement rate. Some elemental bodies may he excellent camouflage; it’s hard to see a character made out of nitrogen gas, for example.