Nerve Manipulation
Name
Nerve Manipulation
Type
Science
Field
Psychometabolic
MAC
6
PSP (Initial)
14
PSP (Ongoing)
5
Range
Touch
Area of Effect
1 creature
Prerequisites
double pain
Power Score
Even if the victim makes his saving throw he is still stunned for 1d2 rounds.
Critical (20)
The psionicist must save versus poison or suffer one of the above effects, determined randomly.
Description
This power allows the psionicist to do terrible things to the nervous system of another creature. With a touch, he can inflict wracking pain, unconsciousness, or even death. This power works best on creatures of the psionicist’s own species; there is a –2 penalty to the power check if the psionicist uses the power on a creature of a different species, and a –4 penalty if the psionicist uses the power on a creature of a different order such as an insect or a mollusk.
The psionicist must touch the skin of the victim, which can be a difficult proposition in combat—a normal attack roll to hit the victim is required. If he attacks successfully, the effect on the victim is determined by the psionicist’s initiation roll.