DOUBLE ACTION
Requirements
Some devices require you to use thieves’ tools when disabling them.
Description
This action allows you to disarm a trap or another complex device.
Applications
Often, a device requires numerous successes before becoming disabled, depending on its construction and complexity. Thieves’ tools are helpful and sometimes even required to Disable a Device, as determined by the GM, and sometimes a device requires a higher proficiency rank in Thievery to disable it.
Your Thievery check result determines how much progress you make.
Degrees of Performance
- Critical Success You disable the device, or you achieve two successes toward disabling a complex device. You leave no trace of your tampering, and you can rearm the device later if that type of device can be rearmed.
- Success You disable the device, or you achieve one success toward disabling a complex device.
- Critical Failure You trigger the device.