DOUBLE ACTION
Requirements
somatic or verbal components
Description
- Range 60 feet;
- Targets 1 creature
- Saving Throw Will;
- Duration 1 round
You cloud the target’s mind and daze it with a mental jolt.
Applications
The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.