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Xalcryn Dualbrass

Ranger 1 Class & Level
Archaeologist Background
Rock Gnome Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 15
+2
constitution 12
+1
intelligence 12
+1
wisdom 15
+2
charisma 8
-1
Total Hit Dice 1
Hit Die
1d10+1
+2 proficiency bonus
+3 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+1 Arcana
+1 Athletics
-1 Deception
+3 History
+2 Insight
-1 Intimidation
+3 Investigation
+2 Medicine
+3 Nature
+4 Perception
-1 Performance
-1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer’s Lore: Whenever you make an History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Favored Enemy: You have advantage on Survival checks to track Plants and Undead, as well as on Intelligence checks to recall information about them.

Natural Explorer: When you make an Intelligence or Wisdom check related to your favored terrain, your Proficiency Bonus is doubled if you are using a skill that you're proficient in. proficiencies

 
13
Armor Class
11
Hit Points
+2
Initiative
25'
Speed
WeaponAttackDamage
Left Shortsword 1d20+4 1d6+2 slashing damage
Right Shortsword 1d20+4 1d6 slashing damage
Longbow 150/600 1d20+4 1d8+2 piercing damage
Attacks

Favored Enemy

Plants and Undead. You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. You have advantage on Survival checks to track your favored enemies, as well as on Intelligence Checks to recall information about them. You choose one additional Favored Enemy, as well as an associated language, at 6th and 14th level.

Natural Explorer

Forest. You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your Proficiency Bonus is doubled if you are using a skill that you're proficient in. You choose additional favored terrain types at 6th and 10th level. While traveling for an hour or more in your favored terrain, you gain the following benefits:
  • Difficult terrain doesn't slow your group's Travel.

  • Your group can't become lost except by magical means.

  • Even when you are engaged in another Activity While Traveling (such as foraging, navigating, or tracking), you remain alert to danger.

  • If you are traveling alone, you can move stealthily at a normal pace.

  • When you Forage, you find twice as much food as you normally would.

  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Proficiences

Treasure

PP:

GP: 25

SP:

CP:

Dungeoneer's Pack:

Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of Rations, waterskin, 50 feet of hempen rope.

Archaeologist Equipment:

A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp. Signature archaeologist item: crowbar.

Arms & Armor:

Leather armor. Two shortswords. A longbow and a quiver of 20 arrows.
Equipment
Traps don't make me nervous. Idiots who trigger traps make me nervous.
Personality Traits
Danger. With every great discovery comes grave danger. The two walk hand in hand.
Ideals
Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
Bonds
When I'm not exploring dungeons or ruins. I get jittery and impatient.
Flaws

Proficiencies

  • Armor: light armor, medium armor, shields
  • Weapons: simple weapons, martial weapons
  • Tools: cartographer's tools, tinker's tools
  • Languages: Common, Gnomish, Elvish, Sylvan
  • Skills: History, Investigation, Nature, Perception, Survival


Gnome Traits

  • Darkvision: 60'

  • Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

  • Artificer’s Lore: Whenever you make an History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

  • Tinker: You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

    When you create a device, choose one of the following options:

    • Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

    • Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

    • Music Box: When opened, this music box plays a single song at a moderate volume.
      The box stops playing when it reaches the song’s end or when it is closed.


Background Feature:

Historical Knowledge: When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MadMaxwellP216.

Statblock Type

Character Sheet (Legacy)

Link/Embed