Ride the Wind
Name
Ride the Wind
Type of Magic
Mage
Spell Level
2nd
School
Alteration (House Publius)
Sphere
Reversible?
No
Range
15 ft./level
Components
Material, Somatic, Verbal
The material components are a small handful of straw and a dry leaf.
Duration
1 turn/level
Casting Time
2
Area of Effect
One creature/level
Saving Throw
Negates
Effects
This spell allows creatures targeted by the caster to become virtually weightless and be lifted upon the wind. Affected creatures can control their altitude by rising or descending at a movement rate of 12, but are at the mercy of the wind for speed and direction. Recipients can stop forward movement only by grasping something to anchor them in place. If no wind is present, this spell has no effect.
Unwilling targets are allowed a saving throw to resist the effect.
Each subject and his equipment must weigh less than 100 pounds per level of the caster. Thus, a 6th-level wizard could affect six creatures each weighing 600lbs. or less. This spell may be cast only on living creatures.