Remove these ads. Join the Worldbuilders Guild

Summon Swarm

Name
Summon Swarm
Type of Magic
Mage
Spell Level
2nd
School
Conjuration and Summoning (House Gaius)
Sphere
Reversible?
No
Range
180 ft.​
Components

Material, Somatic, Verbal

The material component is a square of red cloth.

Duration
​Special ​
Casting Time
2
Area of Effect
​10-ft. cube ​
Saving Throw
Negates
Effects
​The swarm of small animals (roll on following table to determine type, or the DM can assign an appropriate creature) drawn by the summon swarm spell will viciously attack all creatures in the area chosen by the caster. Creatures actively defending against the swarm to the exclusion of other activities suffer 1 point of damage for each round spent in the swarm. Those taking other actions, including leaving the swarm, receive damage equal to 1d4 points + 1 point per three levels of the caster each round. Note that spellcasting within the swarm is impossible.​ ​Dice Roll Swarm Type 01-40 Rats 41-70 Bats 71-80 Spiders 81-90 Centipedes/beetles 91-100 Flying insects​ ​The swarm cannot be fought effectively with weapons, but fire and area effects can force it to disperse by inflicting damage. The swarm disperses when it has taken a total of 2 hit points per caster level from these attacks. A protection from evil spell keeps the swarm at bay, and certain area-effect spells, such as gust of wind and stinking cloud, disperse a swarm immediately, if appropriate to the swarm summoned (for example, only flyers are affected by a gust of wind). The caster must remain stationary and undisturbed to control the swarm; if his concentration lapses or is broken, the swarm disperses in two rounds. The swarm is stationary once conjured. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed