Remove these ads. Join the Worldbuilders Guild

Gunther's Kaleidoscopic Strike

Name
Gunther's Kaleidoscopic Strike
Type of Magic
Mage
Spell Level
8th
School
Invocation and Evocation (House Appius)
Sphere
Reversible?
No
Range
​15 ft./level​
Components

Somatic, Verbal

Duration
​Instantaneous
Casting Time
8
Area of Effect
1 creature ​
Saving Throw
Negates
Effects
​When this spell is cast, a thin beam of shimmering, kaleidoscopic light shoots from the wizard's fingertips toward his target. The victim is allowed a saving throw to resist the beam. This spell has no effect on nonspellcasters, causing them no harm whatsoever. Creatures with innate spell-like abilities are also unaffected. Against wizards and priests, this spell can be devastating. It "short-circuits" the arcane energy stored in a spellcaster's mind, wiping away a number of memorized spells. Lost spells must be rememorized. The number of spells drained is equal to the caster's level minus 1d20. Thus, a 16th-level wizard drains a maximum of 15 spells, but could drain no spells depending on the die roll. After subtracting the die roll from the caster's level, any result of zero or a negative number indicates that the victim loses no spells. Spells are drained from the wizard's memorized spells beginning with 1st-level spells and working up to higher level spells. Any decision regarding which spell should be drained from a specific level should be determined randomly. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed