Dark Arts Companion
1-level Necromancy
You create a whip out of your own blood in your free hand. By
spending a number of hit points, you create a whip similar in size
and shape to a normal whip. If you let go of the whip, it
disappears, but you can recreate it again as a bonus action.
You can use your action to make a melee spell attack with the
whip. For every 5 hit points spent in the casting of this spell the
reach increases by 5 feet, with a minimum health cost of 5 hit
points. On a hit, the target takes 2d6 necrotic damage.
At higher levels: When you cast this spell using a spell slot of
3rd level or higher, the damage increases to 3d6. When you use a
spell slot of 5th level or higher, the damage increases to 4d6.
When you use a spell slot of 7th level or higher, the damage
increases to 5d6. When you use a 9th level spell slot, the damage
increases to 6d6.