Dark Arts Companion
2-level Necromancy (ritual)
You inflict a wound upon yourself to create a protective seal on
another creature within range. As you cast the spell, you spend a
number of hit points and the target gains 1d10 + the number of hit
points spent as temporary hit points for the duration.
At higher levels: When you cast this spell using a spell slot of
3rd level or higher, the target gains 1d10 additional temporary hit
points for each slot level above 2nd.