Dark Arts Companion
3-level Necromancy
You draw out your own blood as well as the blood of corpses
within 20 feet of you. You may choose to spend a number of hit
points, and you may also gain the hit points needed from corpses
within the radius, not including those of constructs, elementals,
and undead. Each corpse that had a hit point maximum greater
than or equal to 5 in life gives 5 hit points towards the casting,
and then cannot be used to cast this spell again.
As a bonus action on your next turn, you can release the blood.
Each creature within 20 feet of you must make a Dexterity saving
throw. On a failed save, they take 4d6 + the number of hit points
gained or spent as necrotic damage. On a successful save, they
take half as much damage.
At higher levels: When you cast this spell using a spell slot of
4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.