+6 | Strength |
+4 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+1 | Charisma |
+2 | Acrobatics |
+0 | Animal Handling |
+2 | Arcana |
+6 | Athletics |
+1 | Deception |
+2 | History |
+0 | Insight |
+1 | Intimidation |
+2 | Investigation |
+2 | Martial |
+0 | Medicine |
+0 | Nature |
+2 | Perception |
+1 | Performance |
+1 | Persuasion |
+0 | Religion |
+2 | Sleight of Hands |
+4 | Stealth |
+0 | Survival |
Longbow | 1d20+6 1d8+2 | Piercing | |
---|---|---|---|
(2) Shortsword | 1d20+6 1d6+4 | Piercing | |
Heavy Anointed Crossbow - This crossbow is anointed with holy oils to punish evil. Whenever this weapon would be used to damage an evil creature, it deals 1 point of additional damage to that creature. If the creature is an evil outsider, it deals 2 points of additional damage. | |||
1d20+6 | 1d10+2 | Piercing |
Common (Grass), Draconic (Noble), Deep Speech (Undercommon)
Beginning at 1st lvl, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose one type of favored enemy: (Beasts).
At 1st level, whenever you are in natural terrain, whether it be a forest or a natural cave system, it rants you the following benefits:
15 (Con) / 15 (Dex) / 14 (Wis) / 11 (Str) / 11 (Cha) /10 (Int)
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.