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SRD

Giant Sea Horse

Large beast, unaligned
Armor Class 13
Hit Points 16 3d10
Speed Swim: 40ft

STR
12 +1
DEX
15 +2
CON
11 0
INT
2 -4
WIS
12 +1
CHA
5 -3

Senses passive Perception 11
Challenge 1/2 (100 XP)


Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 2d6 damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.


Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 bludgeoning damage.


 

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.


Created by

Oneriwien.

Statblock Type

Monster / Creature

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