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Cyclops

Huge giant, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 138 12d12+60
Speed 30ft

STR
22 +6
DEX
11 0
CON
20 +5
INT
8 -1
WIS
6 -2
CHA
10 0

Senses passive Perception 8
Languages Any one language
Challenge 6


Poor Depth Perception: The cyclops has disadvantage on any attack roll against a target more than 30 feet away.


Actions

Multiattack: The cyclops can make two great club attacks.   Greatclub: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 3d8+6 bludgeoning damage.   Rock: Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 4d10+6 bludgeoning damage.


 

Cyclopes are one-eyed giants that eke out a meager existence in the wild places of the world. Isolationists by nature, they avoid contact with other races and try to drive away strangers in their territory. Though reasonably intelligent, cyclopes live simple, reclusive lives, keeping herds of animals for food. They prefer to dwell alone or in small family groups, lairing in caves, ruins or rough structures of dry stone construction they build themselves.

Cyclopes live in wild regions, often rugged and with little access to the roads or pathways formed by other sentient races. They can be found in hills, mountains, and coastal regions though some groups have been reported in forests temperate, taiga and tropical. Some can even be found in cold environments or subterranean settings.


Created by

j.r.youngblut.

Statblock Type

Monster / Creature

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