Expert Forgery: the kenku can duplicate other creature's handwriting and craftwork. The kenku has advantage on all checks made to produce forgeries or duplicates of existing objects. Mimicry: the kenku can mimic sounds they have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 1d6+2 slashing damage. Sling: Ranged Weapon Attack: +4 to hit, range 90/180 ft., one target. Hit: 5 1d6+2 bludgeoning damage.
Over the long history of the Mashiq, there exists a persistent population of bandits, rebels, and outlaws known as the saggasu. They live on the fringes of society, in the hills and forests of the Mashiq and are more of a social class than a specific ethnic group. Sometimes employed as mercenaries or servants, the saggasu claim no king and no ruler believing that no mortal has the authority to govern another. Socially marginal, they have never been afforded legal protections and are often captured and held in bondage. They have few qualms regarding who they raid, though their numbers swell and their targets become more directly members of the upper class during times of hardship.
The saggasu are only really found in the Mashiq, though they count members in Kanesh and southern Shanindar. They make their camps in the inaccessible hills, forests, badlands, and mountains of these regions and descend into the fertile vales and lucrative trade routes for plunder and profit.