Remove these ads. Join the Worldbuilders Guild

Saggasu (Gnoll)

Medium humanoid (gnoll), any non-lawful
Armor Class
Hit Points 11 2d8+2
Speed 30ft

STR
14 +2
DEX
12 +1
CON
11 0
INT
10 0
WIS
10 0
CHA
9 -1

Senses darkvision 60 ft., passive Perception 10
Languages Mashiqi (Fluent), Qartagonian (Conversational), Falerian (Limited)
Challenge 1/8


Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on her turn, the gnoll can take a bonus action to move up to half her speed and make a bite attack.


Actions

Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 5 1d6+2 piercing damage, or 6 1d8+2 piercing damage if used with two hands to make a melee attack.   Sling: Ranged Weapon Attack: +3 to hit, range 90/180 ft., one target. Hit: 4 1d6+1 bludgeoning damage.


 

Over the long history of the Mashiq, there exists a persistent population of bandits, rebels, and outlaws known as the saggasu. They live on the fringes of society, in the hills and forests of the Mashiq and are more of a social class than a specific ethnic group. Sometimes employed as mercenaries or servants, the saggasu claim no king and no ruler believing that no mortal has the authority to govern another. Socially marginal, they have never been afforded legal protections and are often captured and held in bondage. They have few qualms regarding who they raid, though their numbers swell and their targets become more directly members of the upper class during times of hardship.

The saggasu are only really found in the Mashiq, though they count members in Kanesh and southern Shanindar. They make their camps in the inaccessible hills, forests, badlands, and mountains of these regions and descend into the fertile vales and lucrative trade routes for plunder and profit.


Created by

j.r.youngblut.

Statblock Type

Monster / Creature

Link/Embed