Adventuring Gear Varies
As an action you can activate the amulet. It produces bright light in a 50 ft. cone in front of you and dim light 20 ft. thereafter. The amulet can shine light for four non consecutive hours per day. In combat, every creature standing within a 15 ft. cone, has disadvantage on attack rolls against you. This does not apply to creatures that are immune to the blind condition or can rely on a sense other than sight. On your turn, you can use 5 ft. of your movement to redirect the cone.