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Vehicle Weapons (Genesys)

All weapons may be purchased as turrets for +40% of the price, or with +1 Fire Arc (must be connected) for +10%.


SilNameDAMCRTRNGHPPriceRaritySpecialModifications
2+
Autocannon
1
3
C
1
$2k
3
Autofire; Pierce 6($500) xinf Linked +1
($1k) x2 Upgrade Difficulty to detect weapon on this vehicle
($1k) x1 Breach +1
($800) x3 Vicious +1
($2k) -1 DAM, +Ion
($1k) +1 DAM
($800) Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod)
3+
Laser
6
3
C
4
$5.5k
4
-(3k) xinf Linked +1
($500) x1 Range +1
($2k) +1 DAM
Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod)
($2k) x3 Vicious +1
5+
Mag Cannon
9
3
M
6
$12k
7
-(3k) xinf Linked +1
($500) x1 Range +1
($2k) +1 DAM; Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod)
($2k) x3 Vicious +1
3+
Missile Launcher
7
3
L
4
$9k
7
Missile Ammo 3, Blast 4, Breach 4, Inaccurate 1, Slow-firing 1, Guided 2($4k) xinf Linked +1
($4k) x5 Vicious +1
($2k) Blast +[Dam/4, round up], -2 Dam, -1 RNG (min Close, if already Close no RNG mod)
($2.5k) x3 Missile Ammo +2
4+
Tractor Beam
-
-
S
4
$8k
5
Tractor 2($2k) x2 +2 Tractor

/*
Silhouette

Name
Damage
Critical Rating
Range
Hard Points
Price
Rarity
SpecialMods*/

Created by

Nijoloblob.

Statblock Type

Generic, Table

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