Remove these ads. Join the Worldbuilders Guild

Grenade

Explosive Rare

Once thrown, this magical grenade explodes in a 15ft radius on the spot it impacts. You draw the moisture from every creature within range. Each creature in that area must make a Constitution saving throw (save DC 17). Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.

Type Damage Damage Range Properties
Simple Melee 12d8 Necrotic 30/60ft


 

Created by

Unorthodox Kerbal.

Statblock Type

Item

Link/Embed