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Land of Stability

Name
Land of Stability
Type of Magic
Priest
Spell Level
6th
School
Abjuration (House Quintus)
Sphere
Wards
Reversible?
No
Range
30 ft./level​
Components

Material, Somatic, Verbal

The material components are the priest's holy symbol and a pinch of volcanic ash.

Duration
​1 day/level ​
Casting Time
6
Area of Effect
​10-foot-cube/level ​
Saving Throw
None
Effects
​Land of stability protects the area of effect and all creatures and objects within it from the following natural disasters: •Earthquakes--vibrations do not affect the warded area and fissures will not open beneath the warded area; •Floods--the warded area remains dry, even if submerged; •Windstorms--the warded area suffers no damage from strong winds and objects cannot be blown into the warded area; •Lava and ash eruptions--lava and ash flow around the warded area; and •Avalanches--stones and snow will not fall on the warded area.​ ​Land of stability offers no protection against magically-generated disasters or spells that duplicate natural disasters. Disasters in progress in the area when the spell is cast are not affected. This spell affects a cubic area whose sides equal the caster's level times 10 feet; thus, a 15th-level caster could affect a 150' x 150' x 150' cube. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed