Bubble Crown
x1 Masterwork Smith Tools
x1 Jeweler's Tools
x1 1ft tall panda plushie with a bow tied around its neck.
Crafting Tokens: x37
x1 mistletoe
x2 Championship Rodeo Belt Buckles
Money
Equipped Weapon:
Masterwork Silvered Rhino Maul
A gigantic sledge of solid steel with one edge sharpened to slice with. It looks like a sharp Rhino's horn.
Damage: 2d6 bludgeoning and slashing +1 masterwork damage (silvered weapon)
Weight: 14 lbs
Properties: Heavy, Reach, Two-Handed
Strength Requirements: You need at least a Strength score of 17 to wield this weapon.
Special: You can use this weapon to make the Shove action on a creature, dealing damage to the target equal to the weapon’s damage dice on a success. You have advantage on the ability check to shove a target off of a mount with this weapon.
Weapon Group: Blades
Equipped Gear / Holstered
Mighty King Maul's Plate Armor (Attuned)
Masterwork Silver Rhino Maul x1
Silver Rhino Maul x1
Handaxe x 2
Javelins x 10
Silvered Steton Arrows x10
Steton Arrows x20
x1 Steton Greatbow
Bandolier 1:
x1 Potion of Superior Healing
x1 Potion of Superior Healing
x1 Potion of Growth
Bandolier 2:
x1 Potion of Superior Healing
x1 Potion of Superior Healing
x1 Potion of Greater Healing
Bandolier 3:
x1 Potion of Greater Healing
x1 Alchemist Fire Flask
x1 Potion Superior Healing
Dungeoneer's Pack:
x2 Potion of Greater Healing
x1 Antitoxin
x9 Potion of Growth
x5 Potion of Fire Breathing
x4 Potion of Healing
x1 Masterwork Cooking Tools
x1 Crowbar
x1 Hammer
x10 Pitons
x1 Grappling Hook
x1 Climbers Kit
x10 Torch
x1 Tinderbox
x10 Rations (1 day)
x5 Wheels of Cheese (rations)
x1 Waterskin
x1 Rope, Hempen 50ft
x1 Staff
x1 Hunting Trap
x1 Trophy of an animal you killed (rhinoceros' fine ivory horn)
x1 Set of Traveler's clothes
x1 Bullseye Lantern
Explorer's Pack:
x1 Fishing Tackle
x1 Orange Sapphire (worth 200 gold mechancially)
x5 10 feet Chain
x1 Alchemist's Supplies
x1 Chain Mail
x1 Healer's Kit (7)
x1 backpack
x1 bedroll
x1 mess kit
x1 tinderbox
x9 torches
x10 days of rations
x1 Two Person Tent
x2 Manacles
x1 Alchemist Fire Flask
x1 Waterskin
x1 50 feet of hempen rope
Magical Equipment:
Mighty King Maul's Plate Armor
Used for crafting:
x1 Masterworked Full Plate Armor AC 19(18+1 from Dex) (Hathar's finest)
x1 Masterwork's Legacy Blueprint
Being crafted by Maul (AC 19) (+1 with bonus dex)
+1 Masterwork Full Plate - Very Rare (4,000gp, 40 days) - Attunement
When not worn this resembles a standard suit of full plate armor that shimmers with a mercurous texture to it. When donned and attuned to its owner it takes the desired form or style of a suit of armor suited to their personal tastes.
The last suit of armor ever crafted by the great forge cleric of Masterworks - Hathar. The armor has been imbued with the relic of Ezokhine gifted to Maul by Hathar in the days after the tragedy that fell Khao in the strike by the violet enemy. Maul promised Hathar to put the relic to good use. He did so by furthering the armor he crafted him..
Maul da STRONGEST!
Your Strength score increases by 3, up to a maximum equal to your ability score cap
You’se gonna regret dat!
As a bonus action you can cause radiant flames to engulf the armor that lash out when provoked. For one minute, the next three attacks or spells cast against you deal 2d6 Fire Damage to the attacker. This ability has 2 charges, regaining all charges on a long rest.
Maul too TOUGH fer you!
As a bonus action you can slam your first into the ground, as you do so an ethereal hammer appears in your hand and causes the ground splinters around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute rounds you gain a +2 to AC but have 15ft. reduce movement. While this ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.
Glamored Top Hat
This top hat may become any form of fitting Top Hat on the wearer, no larger than a 5ft cube. If the Glamored Top Hat is unobstructed, it instantaneously reshapes and cleans itself. While wearing this hat, you gain a bonus +1 to Charisma Checks for each other Tops member wearing a Glamored Top Hat within 15 feet of you. Additionally, you gain a +1 bonus to Attack Rolls if there is another Tops member wearing a Glamored Top Hat within 15ft of you.
Cold Clay
Cold Clay (in deathbox)
(T2 Mission Reward)
2d6+1d4(cold)
Daborakian Claymore - Rare (1750 GP)- Attunement
Cold Clay (Masterwork Daborakian Claymore)
A gigantic sledge of solid steel with one edge sharpened to slice with. It looks like a sharp Rhino's horn.
Damage: 2d6 bludgeoning and slashing +1d4 cold damage
Weight: 14 lbs
Properties: Heavy, Reach, Two-Handed
Strength Requirements: You need at least a Strength score of 17 to wield this weapon.
Special: You can use this weapon to make the Shove action on a creature, dealing damage to the target equal to the weapon’s damage dice on a success. You have advantage on the ability check to shove a target off of a mount with this weapon.
Weapon Group: Blades
Forged with pure sadness poured into the blade this weapon turns the emotion to inflict pain onto others and sheltering the wielder from further chilling pain. This blade shines silver with a slight blue tint to the length giving a cold and melancholic exterior visage, leading into a dark black hilt.
This weapon deals an additional 1d4 cold damage on hit.
You have resistance to cold damage.
Frozen With Sadness Instead of a shove action you can chose to attempt to blind the target for one round, ending at the end of the user's next turn, as it is blinded by sadness. This is a DC 14 Constitution saving throw to resist the effect. This can only be used twice per long rest.
This item is Glorybound.
Fists of Wrath (in death box)
Tier 2 Prestige Mission Reward (Mission Reward)
Wondrous (Gauntlets) - Major Rare (3,000gp) - Attunement
Your Strength score increases by 2, up to a maximum equal to your ability score cap.
All physical damage you take from nonmagical sources is reduced by 3.
Battering Blows: When you hit an enemy with a melee attack, you may expend a bonus action to reduce their AC by 1 for one minute. An enemy’s AC can be reduced by a maximum of 2 by this effect. This can occur a number of times up to your proficiency bonus per long rest.
Unlikably Angry: Once per long rest, as an action, you can gain the benefits of the Enlarge spell for 1 minute.
This Item is Glorybound.
(Death box)Ring of cleaning:
Ring of Cleaning
Major Uncommon
Wondrous
Allows the wearer to instantaneously clean or soil an object or surface no larger than 1 cubic foot.
This item cannot be upgraded.
Wondox's map of memories:
A map that fills itself out with the locations you have adventured to as a living memory of your experiences to come. (This does NOT have any mechanical benefits, but you may flavor it however you wish.)
Other:
x1 Cart
Stuff:
-Copy of Map showing Bandit Encampment in Daborak
(4 different maps in total)
x1 PERMO flavorful popcorn bucket (full)(OVERPRICED ration 10g ration)
A pouch of Powdered bone dust with crushed granite dust (ping TrapGarb if used)
An exclusive set of turkey-bone dice. Revel in your gambling addiction by rolling turkey eyes instead of snake eyes. This has no mechanical effect.
A book containing every conceivable method in which to cook a turkey. The book is called “777 Ways to Cook A Turkey,” and is decorated with a rather abstract rendition of Turkestrus on the cover. The title is etched in gold lettering, and the book smells faintly of a turkey-based feast. This item has no mechanical effect, but looks (and smells!) really cool on a shelf.
A turkey mask, adorned with the real feathers of Turkestrus. While wearing it, you are serenaded by the sweet dulcet tones of one of his heads being violently removed. This has no mechanical effect.
Equipment