Weapon
Varies
3 charges and regains all charges at dawn.
When you damage a creature with your maul you may expend a charge to make all creatures, other than yourself, within 10ft of the creature make a DC 14 Dex save or take magical bludgeoning damage equal to the damage the creature took
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 2d6+1+STR | Bludgeoning |