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Wulfgar Tide-Bringer

Barbarian Zealot 14 Class & Level
Sailor Background
Aasimar Race
Neutral Good Alignment

Strength 18
+4
Dexterity 16
+3
constitution 18
+4
intelligence 10
+0
wisdom 14
+2
charisma 13
+1
Total Hit Dice 14
Hit Die
1d12+4
+5 proficiency bonus
+9 Strength
+3 Dexterity
+9 Constitution
+0 Intelligence
+2 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+0 Arcana
+9 Athletics
+1 Deception
+0 History
+7 Insight
+1 Intimidation
+0 Investigation
+2 Medicine
+6 Nature
+7 Perception
+1 Performance
+5 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills Athletics, Perception, Nature, Insight, Persuasion proficiencies

 
18
Armor Class
174
Hit Points
+3
Initiative
40 Walking, 30 Swimming
Speed
Name:Bonus:Damage:Type:To Hit:
Leviathan SwordUndead, Fae, and Fiend. 1d4 2d6+4 Slashing 1d20+8
JavelinNone 1d8+4 Piercing 1d20+8
Basic Attack: 2d6+4 Slashing
Zealot Rage Mode: 2d6+4+3 Slashing, 2d6+6 Radiant 2d6+4+3+2d6+6
Aasimar Zealot Rage Mode: 2d6+4+3 Slashing, 2d6+6+11 Radiant 2d6+4+3+2d6+6+11
Aura Damage: 6 Radiant
Critical Hits: (28 Slashing),(31 Slashing and 18 Radiant(49)),(31 Slashing and 29 Radiant(60))
Attacks
Common, Celestial
Cartography Tools
Map Kit
Spyglass
Land and Water Transportation
Proficiences
Scared Flame (15 DC DEX Save) 3d8
Light - Light object radius 30 ft well and 30 ft dim.
Spellcasting
Ring of Protection +2
Equipment
-I work hard so I can play hard when the work is done.
Personality Traits
-I'm committed to my crew, not to ideals.
Ideals
-In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Bonds
-My pride will probably lead to my destruction.
Flaws
Rage (Slashing, Piercing, Bludgeoning Damage resistance and damage boost according to level)
Relentless Rage (DC starts at 10, +5 after each) 1d20+8
Celestial Resistance (Narcotic and Radiant)
Sentinel (Targets that attack allies that are within melee attack range can attack with a reaction, also enemies that try and move outside of melee range can be attacked with a reaction,if successful target stays where it was.)
Aasimar Transformation (aura half my level damage each turn, I take 1/4 my level damage on each turn. one time on my first hit add my level to damage.)
Reckless attack (attack at advantage, but others get advantage on you.)
Danger Sense (Have advantage on DEX saves if the spell or trap is visible.)
Feral Instinct (Have advantage on Initiative rolls, and can act in surprise round if I go into rage first.)
Brutal Critical (Add extra weapon damage to Crits)
Second attack
Dark Vision 60 ft well lit
Sailor Vehicle Perk
Traveler Pass Perk

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Light

0-level (Cantrip) Evocation

Casting Time 1 Action
Range Touch
Duration 1 Hour
Components V, S, M
Materials a firefly or phosphorescent moss

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.   If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell

Class(es): Artificer, Bard, Cleric, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Celestial)

Sacred Flame

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 60ft
Duration Instantaneous
Components V, S

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Class(es): Cleric, Sorcerer (Divine Soul)

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Created by

Lasher'Rem.

Statblock Type

Character Sheet (Legacy)

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