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Water Magic

Water Magic is energy magic. This is the Freeblades spell list for the Nerodix (Caster).


Power CostSpell NameEffectDuration
(1)DehydrateTarget is -2dl to all END and STR tests.C
(1)Gaspd6 damage ranged attack. Venomous. Missile Spell.I
(1)InnundateTarget non-Solid terrain feature gains the Watery keyword until the end of the encounter. Also, if it is Easy for movement, it becomes Rough.C
(3)Poison Gas4" AoE, d6 damage. Venomous. Missile Spell.I
(1)RustTarget is -3 AV.C
(1)SplashYou may split your CAR into more than one ranged attack RAR’s such that the total number of die faces adds up to the number of die faces of your CAR. These attacks are at d6 damage and are -1 to hit if not directed at the same target. Any target after the first must be within 2” of another target. Missile Spell.I
(2)Wall of WaterCreates a wall in a straight line 1-6” long, ½” wide and 1” tall. All of the wall must be within 18” of you and more than half of its length must be in your LOS. Friendly models do not block LOS for the purpose of placing the wall. The line is a Watery, Rough terrain feature. Conceals models seen through it. Cannot be cast on top of models.C
(2)WaveCone attack. Non-Amphibious targets in the cone take a STR test 5 instead of the normal AGL test. This test is TN 7 if you are in contact with a Watery terrain feature. If the test is failed, the model is Knocked Down. Models that fail that cannot be Knocked Down are moved 3” directly away from you.I
(2)Wave ShieldTarget is +2 DEF and cannot gain tokens resulting from a Magical effect with the Energy Type.C

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