Lucky. When you roll a 1 on an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
Brave. You have advantage on saving throws against
being frightened.
Halfling Nimbleness. You can move through the
space of any creature that is of a size larger than yours.
Stout Resilience. You have advantage on saving
throws against poison, and you have resistance
against poison damage.
Languages. Languages. You can speak, read, and write Com m on and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in w hose lands they dwell or through which they are traveling.