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Luqen

Half Elf Race
Orde / House of Malcees Origin
Celestial Warlock/Planeswalker Fire 12 Class & Level
Neutral Good Alignment
Iass Deity
Iitanas Imperium Faction
Member Rank/Position
1 Loyalty
Company

Strength 10
+0
Dexterity 12
+1
constitution 16
+3
intelligence 10
+0
wisdom 12
+1
charisma 22
+6
Total Hit Dice 12
Hit Die
1d8+3
+4 proficiency bonus
+0 Strength
+1 Dexterity
+3 Constitution
+0 Intelligence
+5 Wisdom
+10 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+0 Arcana
+0 Athletics
+10 Deception
+0 History
+1 Insight
+10 Intimidation
+4 Investigation
+1 Martial
+1 Medicine
+0 Nature
+5 Perception
+6 Performance
+10 Persuasion
+4 Religion
+1 Sleight of Hands
+1 Stealth
+5 Survival
skills

 
66
MV
4
Prestige
3
Attunement Slots
19
Armor Class
103
Hit Points
+1
Initiative
30
Speed
Eldritch Blast[1d20+10] 1d10+6
Attacks
Common, Elvish, Celestial
Simple Weapons
Light Armor
Brewers Tools
Viola
Shields
Calligraphers supplies
Smith's Tools
Proficiences
Eldritch Blast
Chill Touch
Mage Hand
Prestidigitation
Light
Sacred Flame

1st Level
Cure Wounds
Guiding Bolt

2nd Level
Lesser Restoration
Mirror Image
Flaming Sphere

3rd level
Hypnotic Pattern
Vampiric Touch

4th level
Wall of Fire
Sickening Radiance

5th level
Synaptic static
Hold Monster

6th Level
Investure of Flame
Spellcasting
Molik Mekihl(not attuned)
Studded Leather Armour - Rare (1600gp, 16 days) - Attunement

Incongruous due to its relatively simple nature, this set of armour offers protection to those who can look past the odd design, with a plesiosaurus scale that can be detached, and regrows every now and then.

Your Constitution score is increased by 1, to a maximum equal to your ability score cap. Additionally, you gain the following:

You gain a +1 bonus on Constitution ability checks, a swim speed of 20 feet, and you can hold your breath for an additional 10 minutes. Your maximum hit points increases by 3.

Patronage. You can use this armour to channel the following two spells at their lowest level: Cure Wounds, & False Life. If you roll maximum on the Cure Wounds die, you can cast False Life at 2nd level instead of 1st for the next minute using this item. If you roll maximum on the False Life die, you can cast Cure Wounds at 2nd level instead of 1st for the next minute using this item. You can cast each spell once, with both uses replenishing on a long rest.

Here, take this! As a bonus action, you can remove a plesiosaurus scale from your armour, and let it turn into sand and dust. For the next minute, you can give yourself or an ally you touch a +1 bonus to AC. If you target a hostile creature, make an unarmed strike. On a hit you can lower their AC by 1 for the next minute. You can use this ability once per long rest.

[Base Material, Enhancement, Spell Invocation x2]


Regalia's Regalia(Attuned)
Regalia’s Regalia
Being crafted by Luqen
Wondrous (Necklace) - Major Rare (2700 gold, 27 days) - Attunement

A golden medal covered in ash hangs on an ephemeral string of arcane energy. Let the tarnished metal serve as a reminder of those who came before. Let their deaths not be repeated.

Your Charisma score is increased by 2, up to a maximum equal to your score cap.

Intensive Care: When you heal a creature, you can use your reaction to increase the healing done by 1d6. You can do this four times per long rest.

Lightbinding: When you hit a creature with a spell attack, you can force them to make a DC 14 Dexterity Save as tendrils of brilliant light erupt from the place of impact. On a failed save, the target is restrained for 1 minute and can repeat the save at the start of each of their turns to end the condition. You can do this once per long rest.

[Base Material, Adornment]


Radiance(attuned)
Radiance
Being Crafting by Luqen
+1 Masterwork Halfplate Very Rare (4,000gp, 40 days) - Attunement

A Golden half plate armor blessed by a cleric of the earth. It was designed to protect it’s wearer to the best of its capabilities, so they may shine radiantly

Your Constitution score increases by 3, up to a maximum equal to your ability score cap

Divine Shield. Gain the ability to cast Shield of Faith spell at a level equal to the amount of charges spent. You can choose to use one of your spellcasting abilities or Wisdom if you do not have one and the spell save for this spell is DC 15. This ability has 3 charges, and you regain all charges after finishing a short or long rest.

Earth Shattering Defense. As a bonus action you can slam your first into the ground, as you do so an ethereal hammer appears in your hand and causes the ground splinters around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute rounds you gain a +2 to AC but have 20ft. reduce movement. While this ability is active you have advantage against any effects that would cause you to move. You can use this ability twice per long rest.


Staff of Strife (attuned)
Staff of Strife
Being crafted by Luqen
Wondrous (Staff) - Very Rare (20 days, 4,000gp) - Attunement: Lip Service of Iass

A metal staff used to channel the arcane powers of it's wielder. Its design symbolizes the scales of balance.

Your Charisma score increases by 3, up to a maximum equal to your ability score cap.

Whenever you hardcast a damaging Cantrip, you deal an additional 1d6 radiant damage.

You gain resistance to necrotic damage.

Increase the to hit, damage and DC of cantrips you hardcast by 1.

Due to the Iitanas Imperium Faction forge you can spend up to a maximum 200 gp per day.


Ashen Anima
Steton Angel Wine
Fade steel Bow
Arcane Focus (Necklace)
50ft of rope
Huntsman’s Horn
Bandolier 1: Supreme, Supreme, Supreme, Lesser Resto
Bandolier 2: Potion of Heroism, Supreme, Lesser Resto Scroll, Greater Healing

Currency:
115crafting tokens
1608pp 1.5 gp

Consumables:
Potion of Greater Healing
3x Potion of a supreme Healing
Potion of Growth
Potion of Fire Breathing
Oil of Etherealness
1x Midnight Tears.
Antitoxin
6x Scrolls of Lesser Restoration
40 silver arrows
2x Find Familiar
3x superior healing potions
1x potion of necrotic resistance
300gp Diamond Dust
500gp Diamond

Hunting Trophies (in room)
Owl Bear Cloak
Saber-tooth Lamb Skull
Stinger of the Queen Bee
Abyssal Cur Skull
Demonic Blinder's Eye
Behir Skeleton Head
Ythrak Horn
Purple Worm Tooth



In room:
+1 Brewers
+1 Caligrapher’s
Spear
Dagger
A staff
a hunting trap
a set of traveler's clothes
Brewer's Supplies
Viola
Steel Hand Mirror
Hourglass
Dungeoneer's Pack (minus the rope)
Equipment
Iitanas Imperium
Faction
Specialist
Stat Array
Pact of the Chain
Agonizing Blast
Repelling Blast
Gift of ever living ones
Detect Magic at will
Tomb of levi

Huntsman’s Horn: Warhorn
When blown, this warhorn signals a hunt has begun! It rings out, able to be heard up to 150 feet away and all allied creatures within 50 feet of the user gain a +2 to their initiative. Once they do, they cannot benefit from this bonus again until the end of their next short or long rest.
This Warhorn can be used as an instrument, and also functions as a Club.

Radiant Soul
Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.

House of Malcees
Ashes of Heresy
Whenever you would succeed on a saving throw vs an enemy controlled spell, you gain a +5 to the next damage roll you make with a weapon or spell. If that spell was from a divine source, the damage bonus is +10.

Pseudodragon Familiar: https://5e.tools/bestiary.html#pseudodragon_mm

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

shay_shay.

Statblock Type

Verum Character Sheet

Link/Embed