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DFI Medic Droid CR: 0 (10 XP)

Small droid, unaligned
Armor Class: 11 (Armor Plating)
Hit Points: 3 (1d6-2)
Speed: , can hover

STR

7 -2

DEX

12 +1

CON

10 +0

INT

13 +1

WIS

12 +1

CHA

11 +0

Skills: Medicine +3
Damage Vulnerabilities: Ion
Damage Immunities: Necrotic, Poison, Psychic
Condition Immunities: Poison, Disease
Senses: passive Perception
Languages: Binary, Galactic Basic
Challenge Rating: 0 (10 XP)

Circuitry. The droid has disadvantage on saving throws against effects that would deal ion or lightning damage.   Interfaced Healing Protocol. While you are interfaced with this droid via the tracker droid interface tech power, when you restore hit points to a creature that is within 5 feet of your droid, you can roll the dice twice and take either total.

Actions

Medkit (1/rest). As an action, the droid can expend a use of a medkit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.   Medpac (1/day). As an action, the droid uses a medpac to restore 2d4+2 hit points to a creature within 5 feet.   Administer Antidote (1/rest). As an action, the droid can administer a charge of an antidote kit to cure a target of one poison affecting them or to give them advantage on saving throws against poison for 1 hour. It confers no benefit to droids or constructs.


Created by

Darkwater.

Statblock Type

Monster

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