Can only be used by weapons with the Missile Ammo quality. Each purchase refills a weapon's 'Missile Ammo #' by 1. Encumbrance is 0 while loaded but 10 if carried or transported.
Name | Price | Rarity | Special |
---|---|---|---|
Explosive | $400 | 1 | - |
Armour Piercing | $1,000 | 4 | Breach +4 |
Seeking | $1,500 | 5 | Accurate +2; Guided +2 |
Crewkiller | $1,500 | 5 | If it successfully damages a target, that target counts as not having an atmosphere (maximum effect range of Medium) as well as damaging life support. |