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Steel Defender

Medium construct, neutral
Armor Class: 15 (natural armor)
Hit Points: Equal to steel defender's Constitution modifier + the creator's Intelligence modifier + five times the maginovator's level in this class
Speed: 40 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

4 -3

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +3, Con +4
Skills: Athletics +4, Perception +4
Damage Immunities: Poison
Condition Immunities: Charmed, exhaustion, poisoned
Senses: Darkvision 60 ft., passive Perception 14
Languages: Understands the Language of Creator

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the defender’s skill and saving throw bonuses (above( and the bonuses to hit and damage of its rend attack, and the number of hit points restored by its Repair action (below).   Vigilant. The defender can't be surprised.

Actions

Force-Empowered Rend. Melee Weapon Attack: +4 to hit, reach 5ft., one target you can see. Hit: 1d8 + 2 force damage.   Repair (3/Day). The magical mechanisms inside the defender restore 2d8+2 hit points to itself or to one construct or object within 5 feet of it.

Reactions

Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

The Steel Defender is an invention of the Armorer Maginovator. They respond only to their creator and are eternally at their service.

Created by

Solose.

Statblock Type

Monster

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