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Young Dragon Turtle CR: 15

Huge dragon, neutral
Armor Class: 16
Hit Points: 14d20+6
Speed: 20 ft , swim: 40 ft

STR

21 +5

DEX

10 +0

CON

20 +5

INT

15 +2

WIS

12 +1

CHA

12 +1

Saving Throws: Dex +4, Con +7, Wis +4
Skills: Amphibious. The dragon turtle can breathe air and water.
Damage Resistances: Fire
Senses: Darkvision 120 Ft., passive Perception 11
Languages: Common, Draconic, Aquan
Challenge Rating: 15

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (2d12 + 5) piercing damage.
Claw.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d8 + 5) slashing damage.
Tail.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (2d12 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone
Steam Breath (Recharge 5-6).
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Suggested Environments

Ocean


Created by

grahg.

Statblock Type

Monster

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