Aggressive. As a bonus action, the velociprey can move up to its speed toward a hostile creature that it can see.
Bite. Melee Weapon Attack: +3+2(+5) to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1 + 2) piercing damage. On hit the target must make a DC 10 Constitution saving throw or become paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. d20+3+2 d6+1+2 Claw. Melee Weapon Attack: +3+2(+5) to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1 + 2) slashing damage. d20+3+2 2d4+1+2