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FAERIE DRAGON CR: 1 (200XP) FOR A RED, ORANGE, OR YELLOW FAERIE DRAGON; 2 (450XP) FOR A GREEN, BLUE, INDIGO, OR VIOLET FAERIE DRAGON.

Tiny dragon, chaotic good
Armor Class: 15
Hit Points: 14 (4D4+4)
Speed: 10 ft , fly: 60 ft

STR

3 -4

DEX

20 +5

CON

13 +1

INT

14 +2

WIS

12 +1

CHA

16 +3

Skills: Arcana +4, Perception +3 & Stealth +7
Senses: Darkvision 60ft & Passive Perception 13.
Languages: Draconic, Elosi & Pelosi (Elven) and Sylvan (Fey).
Challenge Rating: 1 (200XP) FOR A RED, ORANGE, OR YELLOW FAERIE DRAGON; 2 (450XP) FOR A GREEN, BLUE, INDIGO, OR VIOLET FAERIE DRAGON.

INNATE SPELLCASTING:

  THE DRAGON’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 13). IT CAN INNATELY CAST A NUMBER OF SPELLS, REQUIRING NO MATERIAL COMPONENTS. AS THE DRAGON AGES AND CHANGES COLOUR, IT GAINS ADDITIONAL SPELLS AS SHOWN BELOW.

1/day: RED, 1/DAY EACH: DANCING LIGHTS, MAGE HAND & MINOR ILLUSION.   ORANGE, 1/DAY: COLOUR SPRAY.   YELLOW, 1/DAY: MIRROR IMAGE.   GREEN, 1/DAY: SUGGESTION.   BLUE, 1/DAY: MAJOR IMAGE.   INDIGO, 1/DAY: HALLUCINATORY TERRAIN.   VIOLET, 1/DAY: POLYMORPH.


SUPERIOR INVISIBILITY:

  AS A BONUS ACTION, THE DRAGON CAN MAGICALLY TURN INVISIBLE UNTIL ITS CONCENTRATION ENDS (AS IF CONCENTRATING ON A SPELL). ANY EQUIPMENT THE DRAGON WEARS OR CARRIES IS INVISIBLE WITH IT.    

LIMITED TELEPATHY:

  USING TELEPATHY, THE DRAGON CAN MAGICALLY COMMUNICATE WITH ANY OTHER FAERIE DRAGON WITHIN 60FT OF IT.
 

MAGIC RESISTANCE:

  THE DRAGON HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.

Actions

BITE:

  MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE CREATURE. HIT: 1 PIERCING DAMAGE.    

EUPHORIA BREATH (RECHARGE 5-6):

  THE DRAGON EXHALES A PUFF OF EUPHORIA GAS AT ONE CREATURE WITHIN 5 FEET OF IT. THE TARGET MUST SUCCEED ON A DC 11 WISDOM SAVING THROW, OR FOR 1 MINUTE, THE TARGET CAN’T TAKE REACTIONS AND MUST ROLL A D6 AT THE START OF EACH OF ITS TURNS TO DETERMINE ITS BEHAVIOUR DURING THE TURN:
  1-4 THE TARGET TAKES NO ACTION OR BONUS ACTION AND USES ALL ITS MOVEMENT TO MOVE IN A RANDOM DIRECTION.   5-6 THE TARGET DOESN’T MOVE, AND THE ONLY THING IT CAN DO ON ITS TURN IS MAKE A DC 11 WISDOM SAVING THROW, ENDING THE EFFECT ON ITSELF ON A SUCCESS.


Created by

Loremaster Aemon.

Statblock Type

Monster

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