Included below is a list of Beast Forms available to Druids and their Wild Shape Feature, as well as Animal Companions for Beastmaster Rangers and Spring Circle Druids. There are a number of limitations depending on the Class, Level, and Subclass of the Character using these options, with Animal Companions having limitations on Size, and Wild Shapes being limited by movements. Magical Armours by their nature reshape to the users size, but any Animal Companions using Attunement Items must take an Attunement Slot from their Player Character.
For Animal Companions, they will also gain proficiency in two skills of your choice. Animal Companions can benefit from your
Natural Explorer and
Favoured Enemy Features, and use charges from your
Tireless Explorer Feature. Animal Companions can be dismissed into a harmless pocket plane, much like a Familiar, but it requires a full minute to retrieve them from said Plane. If an Animal Companion is killed, you can expend a Spell Slot of 1st level or higher to Resurrect it, also taking a minute to complete.
Animal Companions act on your Initiative, doing what you command them to do. If given no orders they will take the Dodge Action. If you are Unconsious of Dead, they will attempt to protect your corpse and seek your Resurrection when possible.
Shape of the Land
A flightless but never-the-less useful and powerful beast; A Dire Bear, Chultan Ape, Tanurrak Boar, Shadowcat or Dire Wolf.
Small, Medium, or Large (Requires level 10+) Terrestrial Humanoid/Beast
Armor Class: 13 + your Wisdom modifier
Hit Points: Ranger or Druid Level x (5 + Players Wisdom Score)
Speed: 40ft, Climb 40 ft (requires 5th+ level)
Str: Player Wisdom Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 60ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List (Animal Companion Only)
Keen Senses: You have Advantage on Wisdom (Perception) checks.
Bestial Strike: Spell Attack Modifier to hit, 5ft Reach, 1d8 +Wisdom modifier Bludgeoning, Piercing, or Slashing damage.
Multiattack (Requires 5th+ Level): You make two Bestial Strike attacks.
Charge (Large Size Only): When you move more than 10ft before an attack, you deal +1d6 damage and can attempt to knock your target
Prone (Strength DC vs 10 + Proficiency + Wisdom).
Shape of the Sea
An aquatic or semiaquatic beast useful for combat; A Bulette, Crocodile, Dolphin, Great Wyrm, Sea Turtle, Octopus, or Dire Shark.
Small, Medium, or Large Semiaquatic/Aquatic Humanoid/Beast
Armor Class: 10 + your Wisdom modifier
Hit Points: Ranger or Druid Level x (7 + Players Wisdom Score)
Speed: 15ft, Swim 40 ft (requires 7th+ level for Wild Shape)
Str: Player Strength Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 90ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List (Animal Companion Only)
Amphibious (requires Swim Speed): You can breathe air and water.
Bestial Strike: Spell Attack Modifier to hit, 5ft Reach, 1d6 +Wisdom modifier Bludgeoning, Piercing, or Slashing damage.
Multiattack (Requires 5th+ Level): You make two Bestial Strike attacks.
Grappling Strike (Large Size Only): When you make an attack against a creature a size catagory smaller than you, you can make a
Grappled check against them as part of that attack. You can only Grapple one creature this way.
Shape of the Sky
A creature gifted with speed and flight; Bat, Eagle, Falcon, Stormcrow, Owl, Roc, Quetzalcoatlus or Pteranodon.
Small, Medium (Requires 5+ levels), or Large (Requires 10+ Levels) Winged Humanoid/Beast
Armor Class: 8 + your Wisdom modifier
Hit Points: Ranger or Druid Level x (2 + Players Wisdom Score)
Speed: 20ft, Fly 40ft (requires 9th+ level for Wild Shape)
Str: Player Strength Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 120ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List (Animal Companion Only)
Flyby (Requires Fly Speed): You don’t provoke Opportunity Attacks when you fly out of an enemy’s reach.
Keen Senses: You have Advantage on Wisdom (Perception) checks.
Bestial Strike: Spell Attack Modifier to hit, 5ft Reach, 1d4 +Wisdom modifier Piercing or Slashing damage.
Multiattack (Requires 5th+ Level): You make two Bestial Strike attacks.
Grappling Strike (Large Size Only): When you make an attack against a creature a size catagory smaller than you, you can make a
Grappled check against them as part of that attack. You can only Grapple one creature this way.
Shape of Stealth
These include the exceedingly tiny and unobtrusive critters that are perfect for infiltration and scouting; Beetles, cats, rats, toad, weasels and other small but stealthy critters.
Tiny (Requires 11+ levels) Winged Humanoid/Beast
Armor Class: 8 + your Wisdom modifier
Hit Points: Ranger or Druid Level x (2 + Players Wisdom Score)
Speed: 20ft, Swim 40ft, Fly 40ft
Str: Player Strength Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 120ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List (Animal Companion Only)
Flyby: You don’t provoke Opportunity Attacks when you fly out of an enemy’s reach.
Keen Senses: You have Advantage on Wisdom (Perception) checks.
Minuscule Profile: Advantage on Stealth checks to Hide.
Bestial Strike: Spell Attack Modifier to hit, 5ft Reach, 1 Piercing damage, and you can attempt to Poison the target. <Wisdom modifier>d4 poison damage and the
Poisoned condition (Constitution DC vs 10 + Proficiency + Wisdom).
Shapes Requiring Subclass
Shape of the Spores
A collection of plants, fungus and other servants of Autumn reanimating a corpse.
Small, Medium, or Large (Requires level 10+) Humanoid/Plant
Armor Class: 12 + your Wisdom modifier
Hit Points: Spell Level x ( 6 + Players Wisdom Score )
Speed: 40ft, Climb 40 ft (requires 5th+ level)
Str: Player Wisdom Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 60ft, Blindsight 10ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List
Immunity: Blinded, Charmed, Exhaustion, Fear, Necrotic, Paralyzed, Poison
Vulnerable: Fire, Radiant
Totem of Spores: The Spore Corpse extends your Halo of Spores feature to 10 ft around itself.
Shape of the Sun
An elemental creature with Beast-like qualities; Elemanimals, Fire Sprites, Phoenix.
Small, Medium (Requires 5+ levels), or Large (Requires 10+ Levels) Winged Elemental/Beast
Armor Class: 13 + your Wisdom modifier
Hit Points: Druid Level x (4 + Players Wisdom Score)
Speed: 20ft, Fly 60ft
Str: Player Wisdom Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 120ft
Languages: All Spoken by Character
Skills: Two Skills in the Druid or Ranger Skill List
Resistance: Charmed, Fire,
Frightened
Flyby (Requires Fly Speed): You don’t provoke Opportunity Attacks when you fly out of an enemy’s reach.
Bestial Strike: Spell Attack Modifier to hit, 60ft Range, 1d6 +Wisdom modifier fire damage.
Multiattack (Requires 5th+ Level): You make two Bestial Strike attacks.
Fiery Teleportation (1/Summon): The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + Wisdom fire damage.
Shapes Requiring Feats
Shape of Scales
A draconic-type creature gifted with an elemental breath; Wyvern, Drake, Pseudodragon, or younger Dragon.
Small, Medium (Requires 5+ levels), or Large (Requires 10+ Levels) Winged Humanoid/Dragon
Armor Class: 13 + your Wisdom modifier
Hit Points: Ranger or Druid Level x (5 + Players Wisdom Score)
Speed: 20ft, Swim 40 ft (requires 7th+ level for Wild Shape), Fly 40ft (requires 9th+ level for Wild Shape)
Str: Player Wisdom Score
Dex: Player Wisdom Score
Con: Player Wisdom Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 120ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List (Animal Companion Only)
Resistance: Acid, Cold, Fire, Lightning, or Poison. Only one.
Bestial Strike: Spell Attack Modifier to hit, 5ft Reach, 1d8 +Wisdom modifier Piercing or Slashing damage.
Multiattack (Requires 5th+ Level): You make two Bestial Strike attacks.
Frightful Presence (Large Size Only): Everyone within 120ft of you must succeed a Wisdom Saving Throw vs DC <8 + Proficiency bonus + Wisdom modifier> or be
Frightened. Can re-roll to overcome at the end of it’s turns.
Dragonbreath: Deal a cone of 3d6 damage the same type as your chosen resistance, resisted vs Dexterity DC (8 + Proficiency bonus + Wisdom modifier) for half damage. Cone is 15ft, increasing to 30ft at 5th level, 45ft at 11th level, and 60ft at 17th level.
Shape of the Swarm
A collection of tiny beasts working as a single entity group-mind; a School of Fish, a Cloud of Insects, a Mischief of Rats, an Army of Frogs.
Medium, or Large (Requires level 10+) Swarm of Tiny Humanoid/Beast
Armor Class: 10 + your Wisdom modifier
Hit Points: Ranger or Druid Level x (9 + Players Wisdom Score)
Speed: 40ft, and Climb 40 ft (requires 5th+ level), Swim 40 ft (requires 7th+ level for Wild Shape), Fly 40ft (requires 9th+ level for Wild Shape)
Str: Player Wisdom Score
Dex: Player Wisdom Score
Con: Player Constitution Score
Int: Player Intelligence Score
Wis: Player Wisdom Score
Cha: Player Charisma Score
Senses: Darkvision 120ft
Languages: All Spoken by Character
Skills: Two Skills in the Ranger Skill List (Animal Companion Only)
Keen Senses: You have Advantage on Wisdom (Perception) checks.
Bestial Strike: Spell Attack Modifier to hit, 5ft Reach, 3d4 +Wisdom modifier Piercing damage.
Multiattack (Requires 5th+ Level): You make two Bestial Strike attacks.
Many Bodies: Resistant to single target attacks, vulnerable to Area of Affect abilities.
Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.