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Ranger Spell List

1st Level

Absorb Elements
Alarm
Animal Friendship
Black Lotus Assault
Bridge of Branches
Corona of Clouds
Corona of Flame
Corona of Frost
Cure Wounds
Detect Magic
Detect Poison and Disease
Duskwalk
Ensnaring Strike
Entangle
Falling Spider’s Spite
Find Familiar
Flame Slash
Fog Cloud
Goodberry
Hail of Thorns
Hunter's Mark
Hunter’s Pace
Jump
Longstrider
Rapport Spores
Rimesworn Blade
Searing Smite
Shrill Whistle
Snare
Speak with Animals
Zephyr Strike

2nd Level

Aid
Analyze Portal
Animal Messenger
Barkskin
Beast Sense
Cordon of Arrows
Darkvision
Dissociative Edge
Earthbind
Enhance Ability
Find Steed
Find Traps
Flame Blade
Flock of Familiars
Gust of Wind
Heartripper
Ice Blade
Lesser Restoration
Locate Animals or Plants
Locate Object
Pass Without Trace
Protection from Poison
Sand Blade
Sense Lifeblood
Silence
Spike Growth
Storm Blade
Warding Bond
Wither and Bloom
Wolfbane Trap

3rd Level

Blinding Smite
Charge
Conjure Barrage
Daylight
Fox’s Fangs
Frostwind Stride
Frozen Lance
Heat Shimmer
Lightning Arrow
Meld into Stone
Nondetection
Pillar of Salt
Plant Growth
Protection from Energy
Revivify
Serpent’s Bite
Speak with Plants
Summon Fey
Thunder Step
Tongues
Venom Blast
Water Breathing
Water Walk
Wind Wall

4th Level

Bloodthorn
Consume Mind
Death Ward
Dominate Beast
Freedom of Movement
Grasping Vine
Guardian of Nature
Locate Creature
Serpentine Ward
Stoneskin
Summon Elemental
Unspoken Agreement
Windblade

5th Level

Blood Cartography
Commune with Nature
Conjure Volley
Constriction
Greater Restoration
Steel Wind Strike
Swift Quiver
Tree Stride
Wrath of Nature

 

Conclave Spells


All conclaves have a list of spells-its conclave spells-that you gain at the Ranger levels noted in the conclave description. Once you gain an conclave spell, you always have it prepared, and it doesn’t count against the number of Spells you can prepare each day. If you have a conclave spell that doesn’t appear on the Ranger spell list, the spell is nonetheless a Ranger spell for you.
 

Beastmaster Magic


Second Level: Beast Bond, Disguise Self
Fifth Level: Enlarge/Reduce, Invisibility
Ninth Level: Fly, Mass Healing Word
Thirteenth Level: Polymorph, Sleepwalking
Seventeenth Level: Awaken, Skill Empowerment
 

Defender Magic


Second Level: Shield, Wrathful Smite
Fifth Level: Augury, See Invisibility
Ninth Level: Beacon of Hope, Fireball
Thirteenth Level: Flashing Blades, Wall of Fire
Seventeenth Level: Destructive Wave, Seeming
 

Feykiller Magic


Second Level: Charm Person, Silent Image
Fifth Level: Misty Step, Web
Ninth Level: Magic Circle, Skewering Vines
Thirteenth Level: Charm Monster, Greater Invisibility
Seventeenth Level: Dispel Evil and Good, Dominate Person
 

Gloom Stalker Magic


Second Level: Assassin’s Burial, Faerie Fire
Fifth Level: Branding Smite, Rope Trick
Ninth Level: Fear, Grim Scythe
Thirteenth Level: Shadow of Moil, Staggering Smite
Seventeenth Level: Cloudkill, Wings of Night
 

Mutagenic Magic


Second Level: Arms of Hadar, Healing Word
Fifth Level: Blur, Calm Emotions
Ninth Level: Haste, Mutate
Thirteenth Level: Dark Empowerment, Shattersong
Seventeenth Level: Enervation, Far Step
 

Planeswalker Magic


Second Level: Future Insight, Id Insinuation
Fifth Level: Mental Barrier, Thought Shield
Ninth Level: Blink, Hunger of Hadar
Thirteenth Level: Banishment, Shadow Refuge
Seventeenth Level: Banishing Smite, Rary’s Telepathic Bond
 

Relic Seeker Magic


Second Level: Detect Evil and Good, Sanctuary
Fifth Level: Cloud of Daggers, Prayer of Healing
Ninth Level: Dispel Magic, Speak with Dead
Thirteenth Level: Aura of Purity, Guardian of Faith
Seventeenth Level: Greater Restoration, Purifying Flame
 

Tracker Magic


Second Level: Guiding Bolt, Protection from Evil and Good
Fifth Level: Devilish Hunt, Zone of Truth
Ninth Level: Counterspell, Spirit Shroud
Thirteenth Level: Arcane Eye, Dimension Door
Seventeenth Level: Hold Monster, Scrying

 

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Falme.

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